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Project progress

 Project Progress, First Playable For last week's project task, I made the first Prototype for my game. I was able to make my main character move from left to right. This week I  aimed to add background music and forest sounds to my game. Then add a background and actual character.  first I Finally decided on a background. I chose a nighttime forest that is pixilated. It may be a different colour scheme than I want but I feel it is a sacrifice that was worth making. It is blue and green but It is really cute. I wanted to complete the forest mood so I went to add the sound early on. so the next thing to do was convert the royalty-free music and forest sound effects into a youtube converter. Then I downloaded them and put them in my assets folder.  After adding them to the game I am really happy with the way it turned out.  I was able to make a decision on my main character too. I found a starter 2D game pack that came with all sorts of assets. It had a set of fou...

Project Progress

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 Project Progress, Prototype This week I finally began creating my game on unity. I first looked over the tutorials I linked to my first project post, but they did not really help me. I was finding it fairly difficult to use videos made over three years ago. Like I have said last semester, Unity updates itself every year and the code you may have used last year may not be compatible this year. This makes Youtubers like Brackey only partially helpful. I did however find a good youtube video to get me started. I first wanted to be able to make my player move forward so I used this tutorial  I found for help.  I knew had some issues with the code when I was not able to play my prototype. I figured out that my issue was with the curved parentheses, I had not closed a set in my C# script file. Soon enough I fixed that issue and was able to move my player forward.  I downloaded some assets to try out for my game and have not really come to a decision on what background I w...

Project Progress

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 Project progress, GDD PowerPoint This week I have completed my game design document. I have chosen to write it up on Microsoft PowerPoint. That was the best medium for me to complete my game design document. After last week's Project task I found it a whole lot easier to write it up. I find it beneficial to see all my work condensed like that. It will be useful to come back to when I am working on my 2D game in unity. A recap of what my game is, The name of my 2D game is "forest forager" is an adventure game set in a forest. The main character who is a villager goes into the forest to collect fruit. The fruits are counted up and the aim is to get as many fruits as possible. The game has a pixilated retro style. I am to make it look like it is a game you could play on an old Nintendo.  The vibe of the game is really captured through the music and sound effects in the game. I have decided on which sounds I am going to use for my 2D game. The sound of a windy forest and cal...

Project Progress

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  Project Progress,  For last week's project task, I was to brainstorm up some ideas for my 2D game. I landed on three solid ideas. The first was a candy crush saga-inspired game, where I match up pieces. The focus of that game was sound. The second idea was a car game with the aim to avoid traffic. My last idea was to create a coin-collecting game. I have finally come to the decision that the third game is going to be the game I create.  Firstly, I want it to be autumn colours, brown, orange, and maroon. I like forests during that season so I feel it best to be set in that time. Next, I feel a pixelated game would suit. I will have to look through the Unity Asset Store to find what I need for the development of this game.  I would like it to be set in a forest with leaves rustling and soft melodic music playing. I looked at some youtube videos for some inspiration. I found some good videos with sounds I would like to incorporate into my game. There is this one flute...

Project Progress

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 Project Progress, Brainstorming This is the first of my 2D game project. I am beginning by brainstorming some ideas for my 2D game. I hope after spending the first semester creating a game, it will come easier for me this time around. I know now not to aim for something way out of my expertise. Here are some ideas I have for my 2D game. Candy Crush Saga My first idea was a Candy Crush type of game. Knowing my game has to be in 2D makes it easier for me to create a simpler game. I have always liked brain teaser games, so a Candy Crush game would be enjoyable to create. The rules of the game would be to match three pieces of a game together and collect points to move p a level. I think what would make this game great would be the sound effects. I always found the sound after matching the candy together satisfying about the game. Here is a link to the tutorial.  https://www.youtube.com/watch?v=96qNxHgRIUo&list=PLw919wW8ikxe_e_VgvPgL7_KA76501StQ&index=9 My second idea for...

Reading 12: Doing

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  Reading 12 I have now finally finished my chapter completely. After all this time researching and filtering out content I can now say I produced a chapter I am happy to show. I have learned a lot from my project and will use the knowledge learned in my future projects.  I have also learned so much from my classmates and it was great to help them too. Reading their work made me truly interested in their given topics. Nature game I now know so much about game aesthetics and find the topic way more interesting now that I have researched all about the topic. I was not always into gaming, in fact, I was edging toward disliking games but now I have gained a new appreciation. The work going on behind making a game an immersive experience is now very interesting to me. I find it admirable the dedication had when creating a world and story in a game and will look out for them in the next games I find myself playing.  I am also happy with the paragraph-making skills I have built ...

Reading 11

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  Reading 11 the time has come for me to add my chapter of our class document with my peer's work. I have read over my work again and factored in my classmate's feedback and work. I want to be confident in my piece, so it is important to go over my chapter and really try to make it as good as possible. I feel I have a clear topic and have the information I need to make the reader understand. throughout this process, I felt like my conclusion would be my biggest struggle and I was right. Finding a way to summarise my topic in a quick and convincing way was difficult but in the end, I have completed my conclusion and am proud of it.  Book I aimed to make my chapter as informative as possible without it being too confusing. I stuck to my core topic and tried not to confuse the reader. Clear and concise was the goal and with the help of feedback, I feel I have reached that. I am excited for the class book to be released and can not wait to read all of our work. 

Reading 10

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 Reading 10  This week is dedicated to graphics and images. After completing my chapter and receiving my feedback I am in need of some graphics. I am focusing on the aesthetics of the game so a visual ad to my chapter is more than necessary. I have looked for some free images to use and made some mock-up drawings of what I would like in my chapter.  First, I would like to demonstrate how the mood of a game can be changed by colour. I think I will do this by finding an image and changing the filter making it appear more bright or more dark and gloomy. My images should be examples of the points I make in my chapter. I also want to add images that display high resolution visuals and aesthetically preasing visuals showing the reader the difference between the two. I might add an image of a game that is a good example of a nice aesthetic. I was thinking Life is Strange or Badlands Badlands Next, I had to create an author bio about myself. Samira jailani, Mimi for short, is a 2...

Reading 09

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 Reading 09 This week, I am assigned to look over and review the chapters of my peers and then begin working on my own chapters based on the criticism I have gotten from my classmates. I have written my chapters through much trial and error. I have made my introduction and conclusion for my chapter and I have added the bibliography I have been working on since the beginning of this task. I am glad to of had feedback from my peers and to of given feedback myself. I feel with every criticism I receive I am given the tools to improve my chapter of the book.  forest My chapter is about game aesthetics and their importance to storytelling and graphics.  The game aesthetic is the style of the game. Through shapes, sound and colour palate a game developer can make the player feel what they want to feel and react to what they want. Through the use of sinuous shapes a game can feel natural rustic and archaic, while sleek three-dimensional shapes can feel futuristic and mechanical....