Reading 09
Reading 09
This week, I am assigned to look over and review the chapters of my peers and then begin working on my own chapters based on the criticism I have gotten from my classmates. I have written my chapters through much trial and error. I have made my introduction and conclusion for my chapter and I have added the bibliography I have been working on since the beginning of this task. I am glad to of had feedback from my peers and to of given feedback myself. I feel with every criticism I receive I am given the tools to improve my chapter of the book.
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My chapter is about game aesthetics and their importance to storytelling and graphics. The game aesthetic is the style of the game. Through shapes, sound and colour palate a game developer can make the player feel what they want to feel and react to what they want. Through the use of sinuous shapes a game can feel natural rustic and archaic, while sleek three-dimensional shapes can feel futuristic and mechanical. This is the power aesthetic holds and I hope to show that through my chapter.
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