Reading Week 10: Game Stories
Game Stories
For this weeks reading tasks we learn about game stories and how the narratives affect the game design. I started with the article "What every game developer needs to know about story".
I learned that as games evolve, people crave more depth. .game developers want to sell their wares to more people. And the story is a universal human experience. Games are not films. They are a type of story that is different from all previous forms of story, while also sharing the same characteristics and tropes as all other types of story. I learned that some misconceptions are that a story needs dialogue. Story is about conflict. conflict can be between the main character's self, an opposing character, against the environment and against the supernatural.
Next, I read about a basic structure of a game, and the skeleton I should use for my story in my designed game. First, I need a hero, a protagonist. next, there should be an "inciting incident" to propel the protagonists into the game's focus. The protagonist should take risks to overcome some obstacles. then there should be a calm after the storm. That then should be reviled to be the eye of the storm. Our protagonist should take an even greater risk for an even greater obstacle, leading to victory and the protagonist's goal.Article
I found this week's task to be very interesting as I've learned a lot from the article and hope to use my newfound knowledge in my game.
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