Project Progress, Alpha & Beta
Recap of last week, during my last project task I created my first playable. I added sound effects to my game, made a background that moves and added a main character. It was tough figuring all that out by myself but I managed to not let any issues I had last week bleed into this week's work. The aim this week was to make the main menu page with working buttons and fruit for the main character to catch.
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My game background |
The first thing I wanted to start on was the main menu. I have already previously made the main menu for my 3D game "MarzRun". The first thing first was to import an image to my assets folder. I used an image of the forest I have as the game background. To make it look more elevated, I took the image and put it into adobe illustrator. I added the title for my game and some stars and a moon. Next, I created a canvas and added my image. Then I added text mesh for the PLAY and PAUSE buttons. I designed the buttons to look how I wanted, and I changed the hover colour to green. Next, it was time to add the code, I followed a tutorial from BMO to add the code to my C# script. I came into some trouble because I named a button incorrectly and spelt some code wrong. I fixed it all in the end and now I have a fully functioning Main Menu. During the process of creating the main menu in illustrator, I came up with a new name for my game that I prefer much better than forest foragers. It looked nicer with the background and I felt glow-in-the-dark tokens will look better with the background than fruit.
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