Reading week five: Games MDA
Games MDA
Games MDA |
Aesthetic - "describes the desirable emotional responses evoked in the player, when she interacts with the game system". Aesthetics focus on what makes a game enjoyable in great detail. Through direct vocabulary eg. discovery, challenge, expression, a designer can understand what about their game is "fun".
Dynamics - "describes the run-time behaviour of the
mechanics acting on player inputs and each othersÃ
outputs over time".Dynamics work to create an aesthetic experience eg. adding time pressure to a game creates the aesthetic experience 'Challenge'.
Mechanics - describes the particular components of the game, at the level of data representation and algorithms. Mechanics are the behaviours actions and control mechanics a player has access to in a game. Mechanics support all gameplay dynamics.
Through learning about the MDA framework I have gained more knowledge of the intricacies of game development. I hope to utilize these tools in my game design.
Hello Mimi, It looks like you learned a lot during this reading task because it shows in this blog, so well done. I also felt the same about this reading task, especially with the fact that these are things I am going to keep in mind when creating my own game, and these reading tasks actually provide great overall information about game designing.
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