Reading week 4: Game elements
Game elements
Learning about game elements made me realise how complex a simple game can be. Game elements are the components that make up a game. I learned that there is no set in stone description of what a game is. They came up with common themes when describing a game. Some of the themes would be, a set of rules, a goal, conflicts and decisions that lead to an uncertain outcome.
Next, the blogger writes about 'atomic elements', a term I first heard today. They are named as such because when isolated they are the smallest parts of a game that can be studied individually. There is no exact definition for an atomic element but once you look at each element a theme starts to form. This helps game designers know what they need to build their very own game.
Atomic Elements
Players Resources Player Interaction
Objectives Game State Theme
Rules Information Games as systems
Game elements |
The three critical analysis techniques say that firstly, you should describe the game you are creating's formal/atomic elements. State them as simple as possible. At this point, do not interpret. Secondly, describe your results of the atomic elements when put in motion. Ask yourself "how do all the different elements interact with each other? Is the gameplay effective, what is it like?". Lastly, evaluate the reasoning behind why you chose your formal elements. Experiment to see what could happen if you had chosen differently.
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